Quickstart Instructionswarrior Cats, The Game



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Warrior Cats, the Game Wiki is a FANDOM Games Community. View Mobile Site. In an adventure game, you and your friends each will create a character in a story—in this case, cats from the warrior Clans. Your cats will find themselves involved in adventures and mysteries, just like the characters in the novels. At its heart the Warriors Adventure Game is a kind of group storytelling event. In this game, you and your friends will create cat characters of your own and lead them through exciting adventures. Along the way, your characters may bump into familiar faces, and visit some of the same places as the warrior cats. You’ll also meet new characters and experience adventures no warrior cat has ever dreamed of.

Cat Species; Star Cats; Quick Information; Star Cats, in definition, are cats who were born with, or granted extreme powers by StarClan. If a cat is born a purebred Star Cat, or was just a Star Cat born on a rare occaision, having good DNA sources that link to it, are immortal and grow quickly until they reach the form of a young warrior.

Play warrior cats the game: I'm amazed at the people saying that 8. Nc3 wasn't the best move. People saying that 8. Bxf7+ is better!

Well, at depth 42 on Stockfish 11 the evaluation for the top 3 moves is as follows:

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1. Qxb7 (2.15)
2. Nc3 (2.10)
3. 0-0 (1.61)

I think it's definitely safe to say that Bxf7+ isn't the best move, by far.

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But, to think Qxb7 is best is strange to me.

First off, Nc3 retains all the threats, develops another piece, and just puts more pressure on Black to play accurately.

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Qxb7 takes us into the endgame up a pawn with the bishop pair, as well as black having serious weaknesses on the queen side. But you've just released all the tension and you no longer have initiative.

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It's crazy to me, even seeing the engine evaluation showing that Qxb7 is slightly better than Nc3, to think that Qxb7 is ever the better move to make.

I would play 8. 0-0 before I ever thought about letting black trade queens.

And after 8. Nc3 black is forced to play 8...c6, if he doesn't, the Nc3's evaluation is much better than Qxb7.

After Qxb7 and the trade of queens, there are a ton of plans with similar evaluations for black.

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So you guys would rather lose the initiative, go into a 50 move endgame and let black choose from many different plans than forcing black to play accurately, keeping the initiative, and play for mate?

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That just seems like a really bad way to explore the game tree.